Pandemic Shopping: A Collaborative Game Without Verbal Communication
Overview
Developed a collaborative game using Processing, Arduino Uno, and custom-built controllers equipped with sensors and actuators. The project explored non-verbal communication through gameplay, requiring players to work together via sensor-based controls to navigate a shared map and collect items while avoiding obstacles.
Course: Sensor Programming for Media Technology
Date: March–June 2020
Collaborators: Beatrice Berg
Key Skills and Tools
Programmed interactive gameplay in Java using Processing.
Integrated hardware components, including accelerometers, tilt sensors, and speakers, to create custom controllers.
Facilitated real-time data communication between devices via Processing’s networking tools.
Designed and tested an experimental game mechanic focusing on non-verbal collaboration.