Pandemic Shopping: A Collaborative Game Without Verbal Communication

Overview

Developed a collaborative game using Processing, Arduino Uno, and custom-built controllers equipped with sensors and actuators. The project explored non-verbal communication through gameplay, requiring players to work together via sensor-based controls to navigate a shared map and collect items while avoiding obstacles.

Course: Sensor Programming for Media Technology
Date: March–June 2020
Collaborators: Beatrice Berg

Key Skills and Tools

  • Programmed interactive gameplay in Java using Processing.

  • Integrated hardware components, including accelerometers, tilt sensors, and speakers, to create custom controllers.

  • Facilitated real-time data communication between devices via Processing’s networking tools.

  • Designed and tested an innovative game mechanic emphasizing non-verbal collaboration.

Previous
Previous

Navigating Accessibility: Exploring Non-Visual Modalities in an Obstacle Race Game

Next
Next

Tandem Membrane Clarinet: Construction and Acoustic Analysis